ZKY-1293 Multiplayer Pac-Man with RSocket | Voxxed Days

Voxxed Days Ticino 2019
on Saturday 5 October

   Multiplayer Pac-Man with RSocket

Conference

Cloud, Containers & Infrastructure
Cloud, Containers & Infrastructure
Intermediate level
Room B1 Saturday from 15:05 til 15:50

One of the challenging aspects of building modern games is making the multiplayer one. Can we use HTTP there? We can, but we will not get a real-time game. Can we use WebSockets / TCP? Of course, we can and we should! However, developing API on top of WebSocket is another challenge that no one wants to solve, but everyone does. Existing libraries do not give us a required variety of communication models. Today we will show you the way to tackle this - using RSocket. RSocket is an application protocol that makes developing any networked application as easy as pie. To prove that, we are going to build a multiplayer Pac-Man, and during the process compare different ways of making a multiplayer game.

protocol   Reactive Programming   Reactive Streams   Pivotal Reactor  
Oleh Dokuka
Oleh Dokuka
From Netifi, inc

Mainly Java Software Engineer / Consultant focused on distributed systems development adopting ReactiveManifesto and ReactiveProgramming techniques. Opensource geek, the active contributor of ProjectReactor. Along with that, Public speaker and Author of the book "Reactive Programming is Spring 5.0":https://www.packtpub.com/application-development/reactive-programming-spring-50


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